Despite the formulaic format, I was enthralled by my time spent on every session. This is a minor complaint but adding that little extra variety helps to up engagement. I would have appreciated slight variations of the formula to differentiate the stories further. This formula keeps the narrative structure that neatly bookends each story and rewards players with a definitive conclusion for each tale. However, there is a formula followed that’s easy to notice once the second recording has begun. Instead, expertly threading the victim’s account so that everything feels cohesive by the end and draws players in naturally. Their issues are relatable while showing how unhinged they are, which is a hard line to walk without forcing exposition down players’ throats. Each story is self-contained as each character had no interactions with the other, leading Desmond to question whether or not he is the cause.Įven though the tapes seemingly have nothing to do with the other, each story pulled me in, and by the end, I felt connected to the characters and this supernatural world. For example, Virginia, the first tape that players tackle, is littered with mirrors, exploring her personal trauma and eventual resolution. The premise of In Sound Mind reveals itself gradually, only sharing enough through his recordings and hints about each person that Desmond treated. All while attempting to figure out what they had in common, besides himself. Now he must dive into the tattered psyches of his former clients. While exploring his surroundings, Desmond discovers that his patients’ homes are in his apartment building, existing in taped sessions between himself and a patient. Although something is wrong, he feels like he is being watched, and it isn’t long until he sees a mysterious entity that torments him. Desmond Wales, a therapist, has been trapped in what appears to be his apartment building.
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